Teleport Options

There are several ways to teleport across a scene in the Builder. You can add a clickable Teleport Point, a Trigger that teleports the Player when you enter it, or enable VR-specific teleport controls!

Teleport Points

To use the clickable Teleport Point:

  1. Add the Teleport Point to a scene from the Special tab.

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2. Play the Viewer.
3. Click on the Teleport Point.
When you click on it, you will be instantly transported to the position/rotation of the teleport point object.
4. You can change what the Teleport point looks like in the Object tab.

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Teleport Trigger Fields

You can create a Teleport event on a Trigger to send the Player to a specific location in the scene when they enter the Trigger (like a portal).

  1. Add a Trigger and something to make it clear where the trigger is located (like a special effect or shape to be the visible portal).
  2. Add another object to the location you want to teleport to. Then look at its coordinate position. Remember/copy those coordinates because you can use them to move to that location.

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  1. On the Trigger, add the event:
    On Trigger Entered
    & If Target Is Player
    Then Entering Object
    Move To: <Coordinate Position>

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Pro Tip: You can avoid manually typing in the coordinate positions by using the [] reference ability on Events to point to the destination object's position.

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VR Teleport Controls

The final teleport ability is a Movement setting on the Player, which allows you to require the Player to teleport around a scene. This is a recommended setting for VR experiences, or scenes where you don't want the Player wandering around. When enabled, the Player can only move around the scene using VR teleport controls or Teleport Points.

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